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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-03 01:39:43 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-03 01:39:43 +0100 |
| commit | 40920b3823ee7dab04a9c964fab9ea20c4ddbf43 (patch) | |
| tree | c5027d145d4abdf7e308a49c00e0b59426326ec3 /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | a888df14a835190126edb84be0993758a2a9bb55 (diff) | |
OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
