diff options
| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-10-16 20:39:58 +0200 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-10-17 21:37:42 +0200 |
| commit | 5fdda135d2b3a71e674c4632838c57a83b5db667 (patch) | |
| tree | 6a4d9ce691e20ad1bdd4de6db9b6d3977e4d45a4 /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | 73590b1323c0e742eea551047dbf62507996c31a (diff) | |
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
