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authorYuriy O'Donnell <yuriyo@gmail.com>2014-10-16 20:39:58 +0200
committerYuriy O'Donnell <yuriyo@gmail.com>2014-10-17 21:37:42 +0200
commit5fdda135d2b3a71e674c4632838c57a83b5db667 (patch)
tree6a4d9ce691e20ad1bdd4de6db9b6d3977e4d45a4 /Source/Core/VideoCommon/OpcodeDecoding.cpp
parent73590b1323c0e742eea551047dbf62507996c31a (diff)
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation of Write() that uses variadic templates instead of varargs. MSVC is now able to inline and optimize away this when necessary.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
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