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| author | Scott Mansell <phiren@gmail.com> | 2014-10-29 02:20:49 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2014-10-29 08:53:53 +1300 |
| commit | ba58cc47a3d5658f1c953df9e3072fbc11022f3a (patch) | |
| tree | f9c8ee7637206efe291546b546230397caa7a7e9 /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | d77f361c01e0ad36218d5f4265e1219b6c1fb983 (diff) | |
Remove old (and now incorrect) error checking code.
We will now rely on Memory::CopyFromEmu to do bounds checking.
Some games actually load palettes from 0x00000000, despite the
fact no valid palette data should ever be there.
Fixes Issue 7792.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
