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| author | Fiora <fioraaeterna@gmail.com> | 2014-11-30 10:50:36 -0800 |
|---|---|---|
| committer | Fiora <fioraaeterna@gmail.com> | 2014-12-03 11:17:05 -0800 |
| commit | e3578683e3d7e674a0c6453225ed0884e5214e86 (patch) | |
| tree | f5c1df8cae6becf6f6b40c3b0365c5a7e5fcd4ee /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | b9b3277fb52cc14065082482b0c654217b39841c (diff) | |
Vertex loader: optimize texmtx_write_float4
Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
