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authorJasper St. Pierre <jstpierre@mecheye.net>2015-02-16 15:16:23 -0800
committerJasper St. Pierre <jstpierre@mecheye.net>2015-02-16 15:16:23 -0800
commite53268be1bfeec0b325e6b23b835b2ad52f8b435 (patch)
tree09208f5dffc2e1d7e3c25e0cbcc54f8fe14d3523 /Source/Core/VideoCommon/OpcodeDecoding.cpp
parent5b6a947e8ff8256ed5253d39a806d4d3ca47b31d (diff)
WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which isn't particularly strange. I was imagining it was more for the Wiimote's internal normalization, but I was wrong.
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