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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2015-02-16 15:16:23 -0800 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2015-02-16 15:16:23 -0800 |
| commit | e53268be1bfeec0b325e6b23b835b2ad52f8b435 (patch) | |
| tree | 09208f5dffc2e1d7e3c25e0cbcc54f8fe14d3523 /Source/Core/VideoCommon/OpcodeDecoding.cpp | |
| parent | 5b6a947e8ff8256ed5253d39a806d4d3ca47b31d (diff) | |
WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
