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authorPokechu22 <Pokechu022@gmail.com>2022-01-12 21:50:34 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-01-12 21:50:34 -0800
commitfc0d958e26df5a450415195af3b85540be39e4b0 (patch)
treeb0212933b7e518d5379fd61279a8be4c5b707b47 /Source/Core/VideoCommon/OpcodeDecoding.h
parente4372a317dbc6bd5ec509ee43e2e51f774193c9c (diff)
PixelShaderGen: Fix invalid use of int3(0)
This syntax is allowed by GLSL, but HLSL doesn't allow it. This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile. Super Mario Galaxy's water levels were affected by this.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.h')
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