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authorRyan Houdek <Sonicadvance1@gmail.com>2014-04-22 15:48:26 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2014-04-22 15:48:26 -0500
commitfd37a768a6fe072eb6de348aef6dd00db38afd85 (patch)
tree9ebfb3d50c3d7900592fb8eeabe578d6868852e0 /Source/Core/VideoCommon/OpcodeDecoding.h
parent4186eaf3eda4b93e93f3675b4fa9dda5542871d5 (diff)
Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM. We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion. Changes it to a explicit conversion to float.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.h')
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