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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 07:38:30 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:41:05 -0500 |
| commit | 1f75ee49bf3003b10a41d93c0848573b38a7b440 (patch) | |
| tree | f99ee819fac072118bcf0b1eaf817596528f38b9 /Source/Core/VideoCommon/OpenCL.rules | |
| parent | 904adb9e3dbc2af4c34740022ecabe3c1493c725 (diff) | |
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
Diffstat (limited to 'Source/Core/VideoCommon/OpenCL.rules')
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