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| author | mr.greywater <mr.greywater@googlemail.com> | 2015-02-08 16:58:04 +0100 |
|---|---|---|
| committer | mr.greywater <mr.greywater@googlemail.com> | 2015-02-08 21:03:15 +0100 |
| commit | 2434b531f3d0051b886211e84cd43b4deb7990e6 (patch) | |
| tree | 1be1a68a60ddd2ab12001721bc752d0852cd29fc /Source/Core/VideoCommon/PerfQueryBase.cpp | |
| parent | 537b9e507b9b2caee6991adb72c7f8fd86e1325e (diff) | |
D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
Diffstat (limited to 'Source/Core/VideoCommon/PerfQueryBase.cpp')
0 files changed, 0 insertions, 0 deletions
