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| author | Andrew Wickham <awickham@cs.utexas.edu> | 2015-11-30 13:35:46 -0800 |
|---|---|---|
| committer | Andrew Wickham <awickham@cs.utexas.edu> | 2015-11-30 13:35:46 -0800 |
| commit | d9f1523a7b2383d94768dd4fb5c82c62ef6395be (patch) | |
| tree | b653eb2950090e109410674ef32d68470e16aa2f /Source/Core/VideoCommon/PerfQueryBase.cpp | |
| parent | 02d5981b226c356347841e04367cf6284d9738a6 (diff) | |
Make cast from int to float explicit in shader
This should fix this panic message I saw when playing Super Mario Strikers:
Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
Diffstat (limited to 'Source/Core/VideoCommon/PerfQueryBase.cpp')
0 files changed, 0 insertions, 0 deletions
