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authorScott Mansell <phiren@gmail.com>2023-01-29 23:57:37 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 19:41:24 +1300
commit8bc8e43dd66e80bd061735d4f113e226250fe254 (patch)
tree011051c6ac00fc1eea3d321a76e9c8a8c9bdddf4 /Source/Core/VideoCommon/PerfQueryBase.h
parent3c73707dfe8dfb99edab6b8f2b2847160abddaf5 (diff)
Add virtual Initialize() to PerfQueryBase
Both DX12 and Vulkan already had one.
Diffstat (limited to 'Source/Core/VideoCommon/PerfQueryBase.h')
-rw-r--r--Source/Core/VideoCommon/PerfQueryBase.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PerfQueryBase.h b/Source/Core/VideoCommon/PerfQueryBase.h
index 9671c33ec3..183a27c80c 100644
--- a/Source/Core/VideoCommon/PerfQueryBase.h
+++ b/Source/Core/VideoCommon/PerfQueryBase.h
@@ -34,6 +34,8 @@ public:
PerfQueryBase() : m_query_count(0) {}
virtual ~PerfQueryBase() {}
+ virtual bool Initialize() { return true; }
+
// Checks if performance queries are enabled in the gameini configuration.
// NOTE: Called from CPU+GPU thread
static bool ShouldEmulate();