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| author | Stenzek <stenzek@gmail.com> | 2016-01-13 12:45:53 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-01-13 12:54:38 +1000 |
| commit | 1f3b90d70a43dfffe63b5c2dca0e9a1218c40f94 (patch) | |
| tree | 559c6ca4d32b96030389c4ff8f98e2aaf44dd8b4 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | 8f8134f5f4da2ff29f58c8f373ed1f5c64bcdf71 (diff) | |
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
