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authorScott Mansell <phiren@gmail.com>2016-03-24 04:42:13 +1300
committerScott Mansell <phiren@gmail.com>2016-03-24 05:17:10 +1300
commit27beef1ff483020b6afb5fd8ea8fb0de3ed66c77 (patch)
tree1475acb50e5cb9b60e260a0d08cb489333cad3d2 /Source/Core/VideoCommon/PixelEngine.cpp
parent407f86e01a297947523cdd92c536868bda8bc939 (diff)
Store an inverted copy of lastOCfactor.
The inverse operation is more common, especially when games check the timer rapidly. So we do the division once and store the inverted copy.
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