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authorScott Mansell <phiren@gmail.com>2016-04-10 00:10:56 +1200
committerScott Mansell <phiren@gmail.com>2016-04-10 00:10:56 +1200
commit28e0607522ea46cfbced8cb9d86cf3ec7bcbce36 (patch)
tree3892b8153125b4f67a2451a18ba8852f20fa19d7 /Source/Core/VideoCommon/PixelEngine.cpp
parent94098a50c2a6c6eb76ed27b5ea9e5f9b69a459bc (diff)
Fix Metroid: Other M
During boot of Other M, there is momentarily a period when VICallback's cycles late is larger than GetTicksPerHalfLine(). Because GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules, cycleslate gets promoted from a s32 to a u32 and the result of the substraction is a really large u32. Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so the result got cast back to the small negitave we expect. But it now takes a s64 and the u32 to s64 conversion gives us a really large number (around two seconds) and Other M times out while waiting for something.
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