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authorScott Mansell <phiren@gmail.com>2016-02-07 05:59:45 +1300
committerScott Mansell <phiren@gmail.com>2016-03-24 04:24:53 +1300
commit2ebbfd6f856d7fad39676568529bc48f9369e103 (patch)
treebd9e84871d466632222f4ef3873a28b902c90c98 /Source/Core/VideoCommon/PixelEngine.cpp
parent3ff56aa192f952cb6ad2e9c662d4a368efd21e6f (diff)
Adjust cycle counts so they are accurate to the jit block level
Previously GlobalTimer was only updated at the end of each slice when CoreTiming::Advance() was called, so it could be upto 20,000 cycles off. This was causing huge problems with games which made heavy use of the time base register, such as OoT (virtual console) and Pokemon puzzle. I've also made it so event scheduling will be accurate to the jit block level, instead of accurate to the slice.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
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