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authorScott Mansell <phiren@gmail.com>2016-03-27 19:10:45 +1300
committerScott Mansell <phiren@gmail.com>2016-04-06 05:12:53 +1200
commit365baeccb4f9268c5f4d770c14f2ef7cf544788a (patch)
tree53fa4a44307e00042ca6775383b21ba6090defce /Source/Core/VideoCommon/PixelEngine.cpp
parent3f079fb2c1e222da5b4f4ecd42b2afb2f1fd1291 (diff)
Only force progressive if we are currently in an interlaced video mode
The NES games on the Zelda Collecters Edition disk use a XFB which is only 256 pixels wide, but has a stide of 640 pixels. This fits our definition of a interlaced xfb, as a second line of data could fit in the extra space. The solution is to check that we are actually in a interlaced video mode before activating the force progressive hack.
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