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authordegasus <wickmarkus@web.de>2015-05-16 15:26:11 +0200
committerdegasus <wickmarkus@web.de>2015-05-16 15:39:36 +0200
commit562b9d4a9f3710a65a2987a3c1a88e00778c6d67 (patch)
treeb61324338ea5f20646d3ba2d4d01e931e6fff955 /Source/Core/VideoCommon/PixelEngine.cpp
parent242f7d964d30c37f8547a0763484f68d2bdcaef1 (diff)
VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say we're fine to use 50% of the physical memory for custom textures. This will fix out-of-memory crashes, but we still might run into swapping issues.
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