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| author | degasus <wickmarkus@web.de> | 2015-05-16 15:26:11 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-05-16 15:39:36 +0200 |
| commit | 562b9d4a9f3710a65a2987a3c1a88e00778c6d67 (patch) | |
| tree | b61324338ea5f20646d3ba2d4d01e931e6fff955 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | 242f7d964d30c37f8547a0763484f68d2bdcaef1 (diff) | |
VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.
This will fix out-of-memory crashes, but we still might run into swapping issues.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
