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| author | BhaaL <bhaal@0x1337.org> | 2016-03-16 20:08:37 +0100 |
|---|---|---|
| committer | BhaaL <bhaal@0x1337.org> | 2016-03-20 13:10:50 +0100 |
| commit | 8a6d9e1e0b2fe407dd986b4982ca77e91f0604c3 (patch) | |
| tree | aa04cb497d2b60a12fe6a52cc69f9948474c5149 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | 8fd2f057414d51e4145f71675c356359bcbd1902 (diff) | |
hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader.
for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
