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authorBhaaL <bhaal@0x1337.org>2016-03-16 20:08:37 +0100
committerBhaaL <bhaal@0x1337.org>2016-03-20 13:10:50 +0100
commit8a6d9e1e0b2fe407dd986b4982ca77e91f0604c3 (patch)
treeaa04cb497d2b60a12fe6a52cc69f9948474c5149 /Source/Core/VideoCommon/PixelEngine.cpp
parent8fd2f057414d51e4145f71675c356359bcbd1902 (diff)
hide the distinction between WAD and File from ES
instead, leave all the management with the NANDContentLoader. for file data (directly on the NAND), this opens the file on-demand and returns the requested chunk when asked for it. for on-the-fly decrypted WAD data, we just keep the decoded buffer in memory, like we've done before - except that we don't give away any objects we don't want to.
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