summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/PixelEngine.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2021-07-29 11:37:45 +0200
committerJosJuice <josjuice@gmail.com>2021-07-29 23:33:35 +0200
commit93e636abc3193f9caaf88bf5c06842ed6cf143d4 (patch)
tree292456e211e24e5b0263fd61843478dba100135f /Source/Core/VideoCommon/PixelEngine.cpp
parentc86c02e46bbb1d1f5643e83a2c89f749b959991c (diff)
Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was set to round to infinity, which games generally don't do, but it can also affect the sign of the output when the inputs are all zero.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions