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| author | degasus <wickmarkus@web.de> | 2015-05-29 00:53:07 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-05-29 14:03:03 +0200 |
| commit | c4fc141ced900bfa73b06155e5e566df131e2f67 (patch) | |
| tree | 2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | 61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff) | |
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
