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| author | JMC47 <JMC4789@gmail.com> | 2021-07-22 19:31:36 -0400 |
|---|---|---|
| committer | JMC47 <JMC4789@gmail.com> | 2021-07-22 19:31:36 -0400 |
| commit | c66dcbf9de31354867bd3b93f17d89d1ff72a1b7 (patch) | |
| tree | f80798bb80154cd70d3d9ed67e56f52ab73ce632 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | db5a78781f7df896b3c2e3d41f2ca26dfa5b36a1 (diff) | |
GameINI: Fix de Blob 2 visual issues.
de Blob 2 has the same engine as de blob and shares a lot of the same
issues. I copied the settings used for de blob. It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
