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| author | Léo Lam <leo@innovatetechnologi.es> | 2016-08-05 16:04:39 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2016-08-10 16:08:15 +0200 |
| commit | dca22e08eb96a401406ef7fa62c59eea1b837f7b (patch) | |
| tree | 5b404c3f0f13cb0cd716f9e311089e7989d8d8de /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | c6a0e543a520204c1e56033ffa2511252b0dda4a (diff) | |
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
