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authorLéo Lam <leo@innovatetechnologi.es>2016-08-05 16:04:39 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-08-10 16:08:15 +0200
commitdca22e08eb96a401406ef7fa62c59eea1b837f7b (patch)
tree5b404c3f0f13cb0cd716f9e311089e7989d8d8de /Source/Core/VideoCommon/PixelEngine.cpp
parentc6a0e543a520204c1e56033ffa2511252b0dda4a (diff)
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
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