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| author | Jules Blok <jules.blok@gmail.com> | 2016-08-31 01:54:05 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-09-01 01:14:14 +0200 |
| commit | debaf63fe8abc4d534c0cac7540eb8607e2c5c91 (patch) | |
| tree | 82c84d300b0cfc00429da042a86f3f1c3a030533 /Source/Core/VideoCommon/PixelEngine.cpp | |
| parent | 081cad709a0896e7deafe5b235a5d728d84b24d0 (diff) | |
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
Diffstat (limited to 'Source/Core/VideoCommon/PixelEngine.cpp')
0 files changed, 0 insertions, 0 deletions
