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authorJules Blok <jules.blok@gmail.com>2016-08-31 01:54:05 +0200
committerJules Blok <jules.blok@gmail.com>2016-09-01 01:14:14 +0200
commitdebaf63fe8abc4d534c0cac7540eb8607e2c5c91 (patch)
tree82c84d300b0cfc00429da042a86f3f1c3a030533 /Source/Core/VideoCommon/PixelEngine.cpp
parent081cad709a0896e7deafe5b235a5d728d84b24d0 (diff)
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes, so we don't have to offset every floating point value and lose accuracy.
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