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authorJosJuice <josjuice@gmail.com>2021-08-24 15:07:15 +0200
committerJosJuice <josjuice@gmail.com>2021-08-24 15:35:39 +0200
commitfb265b610de08df5509e56beeb3dbff68f7d4396 (patch)
treefd316440852ab3df13acb4f6e38c87d978490e78 /Source/Core/VideoCommon/PixelEngine.cpp
parentbba33c7cede68259c7f2b05e9964960d9e2570e4 (diff)
Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in updateAdditionalMetadata, which I suppose makes sense considering how many different files that function attempts to open. With the addition of just one little atomic operation, we can make it safe to call updateAdditionalMetadata without holding a lock.
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