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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-18 19:43:12 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-18 19:43:12 -0600
commit02f22152bedc292101d15fb89856fa89b861bfde (patch)
tree76e963ec8fb61c74c672f95cc6a4a2713211501a /Source/Core/VideoCommon/PixelShaderGen.cpp
parentc7b809d46b466cabac296d1891f3f5e96cf499a0 (diff)
parente7e8a4f1cb3d1c7801c18f4d3ff5cae797d5f5b3 (diff)
Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 48cd5b8fec..77f24d115c 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -317,16 +317,20 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// is always inside the primitive.
// Without MSAA, this flag is defined to have no effect.
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
- if (g_ActiveConfig.iStereoMode > 0)
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
- out.Write("centroid in VS_OUTPUT vs;\n");
- out.Write("flat in int layer;\n");
+ out.Write("in VertexData {\n");
+ out.Write("\tcentroid VS_OUTPUT o;\n");
+
+ if (g_ActiveConfig.iStereoMode > 0)
+ out.Write("\tflat int layer;\n");
+
+ out.Write("};\n");
}
else
{
out.Write("centroid in float4 colors_02;\n");
out.Write("centroid in float4 colors_12;\n");
-
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < numTexgen; ++i)
@@ -342,25 +346,25 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("void main()\n{\n");
- if (g_ActiveConfig.iStereoMode > 0)
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (unsigned int i = 0; i < numTexgen; ++i)
{
- out.Write("\tfloat3 uv%d = vs.tex%d;\n", i, i);
+ out.Write("\tfloat3 uv%d = o.tex%d;\n", i, i);
}
- out.Write("\tfloat4 clipPos = vs.clipPos;\n");
+ out.Write("\tfloat4 clipPos = o.clipPos;\n");
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("\tfloat4 Normal = vs.Normal;\n");
+ out.Write("\tfloat4 Normal = o.Normal;\n");
}
}
// On Mali, global variables must be initialized as constants.
// This is why we initialize these variables locally instead.
- out.Write("\tfloat4 colors_0 = %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "vs.colors_0" : "colors_02");
- out.Write("\tfloat4 colors_1 = %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "vs.colors_1" : "colors_12");
+ out.Write("\tfloat4 colors_0 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_0" : "colors_02");
+ out.Write("\tfloat4 colors_1 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_1" : "colors_12");
out.Write("\tfloat4 rawpos = gl_FragCoord;\n");
}