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authorPokechu22 <Pokechu022@gmail.com>2022-04-22 12:50:44 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-04-22 16:54:36 -0700
commit04fdadd9d5f9588055fb54571410febfa710b86d (patch)
tree556444ad28b1c72d71364539a1f69722420ac50a /Source/Core/VideoCommon/PixelShaderGen.cpp
parent88134a6786b102dbb9b473fa42d748ae9c64af91 (diff)
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 837001c118..82de68a290 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -1132,7 +1132,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
if (per_pixel_lighting)
{
- out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n"
+ out.Write("\tfloat3 _normal = normalize(Normal.xyz);\n\n"
"\tfloat3 pos = WorldPos;\n");
out.Write("\tint4 lacc;\n"