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authorAnthony <Helios747@users.noreply.github.com>2017-11-21 20:17:18 -0800
committerGitHub <noreply@github.com>2017-11-21 20:17:18 -0800
commit066471be076994ea8538d13e8d6979609193a2de (patch)
tree6be0e38fd495292ee5f5d63471732164254cccac /Source/Core/VideoCommon/PixelShaderGen.cpp
parentf2f50d4fe5e0f97d36d6d132f40516ad6174601f (diff)
parentefb97598629b96378edd783af82936185d8a99ce (diff)
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index b217e6f176..0ccfb09679 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -643,7 +643,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
// out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further
// out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3);
GenerateLightingShaderCode(out, uid_data->lighting, uid_data->components << VB_COL_SHIFT,
- uid_data->numColorChans, "colors_", "col");
+ "colors_", "col");
}
// HACK to handle cases where the tex gen is not enabled