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authorTony Wasserka <NeoBrainX@gmail.com>2014-03-06 20:11:52 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-03-14 22:33:26 +0100
commit0f81cbd6be009ac14f036a05db8f4e516ea626d0 (patch)
treeb847e06006198ac3d5b5dbb701ff4b1ab4e2de00 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentc1016205d3577d740ba8af84d049fad336887d53 (diff)
PixelShaderGen: More code alignment fixes.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index b3d5a07a6a..29399a253f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -859,7 +859,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
int mode = (ac.shift<<1)|ac.op;
out.Write(" %s.a + ", tevAInputTable[ac.d]);
out.Write(function_table[mode], tevAInputTable[ac.a],
- tevAInputTable[ac.b], tevAInputTable[ac.c]);
+ tevAInputTable[ac.b], tevAInputTable[ac.c]);
}
if (ac.clamp)
out.Write(", 0, 255)");