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authorMarkus Wick <markus+github@selfnet.de>2014-10-14 12:34:37 +0200
committerMarkus Wick <markus+github@selfnet.de>2014-10-14 12:34:37 +0200
commit1227bd2ba6f6d5ba984751bc5985879b3c19ce4f (patch)
tree135e23b09c2669726c04311d33862c1e62200766 /Source/Core/VideoCommon/PixelShaderGen.cpp
parenta64b0bf4990fe4bbcd3e94c1376273b8d1aa2058 (diff)
PixelShaderGen: replace multiplication with shift
iirc both nvidia and i965 doesn't optimize this
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 8e90713fd0..fd125c565e 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -894,7 +894,7 @@ static inline void WriteTevRegular(T& out, const char* components, int bias, int
// - a rounding bias is added before dividing by 256
out.Write("(((tevin_d.%s%s)%s)", components, tevBiasTable[bias], tevScaleTableLeft[shift]);
out.Write(" %s ", tevOpTable[op]);
- out.Write("((((tevin_a.%s*256 + (tevin_b.%s-tevin_a.%s)*(tevin_c.%s+(tevin_c.%s>>7)))%s)%s)>>8)",
+ out.Write("(((((tevin_a.%s<<8) + (tevin_b.%s-tevin_a.%s)*(tevin_c.%s+(tevin_c.%s>>7)))%s)%s)>>8)",
components, components, components, components, components,
tevScaleTableLeft[shift], tevLerpBias[2*op+(shift!=3)]);
out.Write(")%s", tevScaleTableRight[shift]);