diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-05-30 01:05:06 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-05-30 06:41:54 -0400 |
| commit | 149a97e396fd1ac22df8ad9d47d4a23e3ef46d25 (patch) | |
| tree | dc17796f80c8d773c909a9abcd46c3e819dd14da /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 80d8173d29749b13ccdf84e75641e179ea34768b (diff) | |
VideoCommon: Remove unnecessary memset on ShaderUid instances.
Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.
This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 314eab9995..72402ab4c8 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -6,7 +6,6 @@ #include <cmath> #include <cstdio> -#include <cstring> #include "Common/Assert.h" #include "Common/CommonTypes.h" @@ -162,9 +161,8 @@ static const char* tevAOutputTable[] = {"prev.a", "c0.a", "c1.a", "c2.a"}; PixelShaderUid GetPixelShaderUid() { PixelShaderUid out; - pixel_shader_uid_data* uid_data = out.GetUidData<pixel_shader_uid_data>(); - memset(uid_data, 0, sizeof(*uid_data)); + pixel_shader_uid_data* const uid_data = out.GetUidData(); uid_data->useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; @@ -340,7 +338,7 @@ PixelShaderUid GetPixelShaderUid() void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config, PixelShaderUid* uid) { - pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>(); + pixel_shader_uid_data* const uid_data = uid->GetUidData(); // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation. // Therefore, it is not necessary to use a uint output on these backends. We also disable the |
