diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2021-07-07 16:35:50 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2021-07-08 15:48:14 -0700 |
| commit | 2feced2e332f29dd4ca500d76410e797403d562e (patch) | |
| tree | 7f3025a030c97f340fb03bdea60a9450536d5b5b /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | cfcc994f6c6966172c108ee73347d7ad3f0ae717 (diff) | |
Fix indirect textures when format is not ITF_8
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index ed3733d035..4413c6d9b6 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -1006,17 +1006,22 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i "z", }; - // 0b11111000, 0b11100000, 0b11110000, 0b11111000 - static constexpr std::array<const char*, 4> tev_ind_alpha_mask{ - "248", - "224", - "240", - "248", + // According to libogc, the bump alpha value is 5 bits, and comes from the bottom bits of the + // component byte, except in the case of ITF_8, which presumably uses the top bits with a + // mask. + // https://github.com/devkitPro/libogc/blob/bd24a9b3f59502f9b30d6bac0ae35fc485045f78/gc/ogc/gx.h#L3038-L3041 + // https://github.com/devkitPro/libogc/blob/bd24a9b3f59502f9b30d6bac0ae35fc485045f78/gc/ogc/gx.h#L790-L800 + + static constexpr std::array<char, 4> tev_ind_alpha_shift{ + '0', // ITF_8: 0bXXXXXYYY -> 0bXXXXX000? No shift? + '5', // ITF_5: 0bIIIIIAAA -> 0bAAA00000, shift of 5 + '4', // ITF_4: 0bIIIIAAAA -> 0bAAAA0000, shift of 4 + '3', // ITF_3: 0bIIIAAAAA -> 0bAAAAA000, shift of 3 }; - out.Write("alphabump = iindtex{}.{} & {};\n", tevind.bt.Value(), + out.Write("alphabump = (iindtex{}.{} << {}) & 248;\n", tevind.bt.Value(), tev_ind_alpha_sel[u32(tevind.bs.Value())], - tev_ind_alpha_mask[u32(tevind.fmt.Value())]); + tev_ind_alpha_shift[u32(tevind.fmt.Value())]); } else { @@ -1026,14 +1031,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i if (has_ind_stage && tevind.matrix_index != IndMtxIndex::Off) { // format - static constexpr std::array<const char*, 4> tev_ind_fmt_mask{ - "255", - "31", - "15", - "7", + static constexpr std::array<char, 4> tev_ind_fmt_shift{ + '0', // ITF_8: 0bXXXXXXXX -> 0bXXXXXXXX, no shift + '3', // ITF_5: 0bIIIIIAAA -> 0b000IIIII, shift of 3 + '4', // ITF_4: 0bIIIIAAAA -> 0b0000IIII, shift of 4 + '5', // ITF_3: 0bIIIAAAAA -> 0b00000III, shift of 5 }; - out.Write("\tint3 iindtevcrd{} = iindtex{} & {};\n", n, tevind.bt.Value(), - tev_ind_fmt_mask[u32(tevind.fmt.Value())]); + out.Write("\tint3 iindtevcrd{} = iindtex{} >> {};\n", n, tevind.bt.Value(), + tev_ind_fmt_shift[u32(tevind.fmt.Value())]); // bias - TODO: Check if this needs to be this complicated... // indexed by bias |
