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| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-05-03 19:22:26 -0700 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-05-03 19:33:56 -0700 |
| commit | 35caf48d7d9d26a7b954c4800b41b719ea9f7413 (patch) | |
| tree | bbc6d3ea53314fe6f171f89eb93f29d6358a88d4 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | d9d8ed64975255dfa756ae04724fd5a66f486055 (diff) | |
Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 49 |
1 files changed, 39 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 9eb0d625cb..335c180b30 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -876,9 +876,19 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i n, mtxidx, n, mtxidx + 1, n); // TODO: should use a shader uid branch for this for better performance - out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", - mtxidx, n, mtxidx); - out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BITWISE_OP_NEGATION)) + { + out.Write("\tint indtexmtx_w_inverse_%d = -" I_INDTEXMTX "[%d].w;\n", n, mtxidx); + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= indtexmtx_w_inverse_%d;\n", n, n); + } + else + { + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + } } else if (tevind.mid <= 7 && bHasTexCoord) { // s matrix @@ -888,10 +898,19 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.xx) >> 8;\n", n, texcoord, n); - - out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", - mtxidx, n, mtxidx); - out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BITWISE_OP_NEGATION)) + { + out.Write("\tint indtexmtx_w_inverse_%d = -" I_INDTEXMTX "[%d].w;\n", n, mtxidx); + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= (indtexmtx_w_inverse_%d);\n", n, n); + } + else + { + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + } } else if (tevind.mid <= 11 && bHasTexCoord) { // t matrix @@ -902,9 +921,19 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.yy) >> 8;\n", n, texcoord, n); - out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", - mtxidx, n, mtxidx); - out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BITWISE_OP_NEGATION)) + { + out.Write("\tint indtexmtx_w_inverse_%d = -" I_INDTEXMTX "[%d].w;\n", n, mtxidx); + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= (indtexmtx_w_inverse_%d);\n", n, n); + } + else + { + out.Write("\tif (" I_INDTEXMTX "[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX "[%d].w;\n", + mtxidx, n, mtxidx); + out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX "[%d].w);\n", n, mtxidx); + } } else { |
