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authorTony Wasserka <NeoBrainX@gmail.com>2013-10-27 14:43:29 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-03-14 22:31:19 +0100
commit3e6efdb53ec30fe65173c20ddbf97798f41ef7a7 (patch)
tree3af0840e291ab7e3bb74d7e5b13f47a6c1a2a3ba /Source/Core/VideoCommon/PixelShaderGen.cpp
parent387b9bf3c234a7b87a98c2b2066581c4aac13d96 (diff)
LightingShaderGen: Perform more lighting calculations with integers.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index c08386dd59..6baf6d0907 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -413,8 +413,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
- out.Write("\tfloat4 mat;\n"
- "\tint4 lacc;\n"
+ out.Write("\tint4 lacc;\n"
"\tfloat3 ldir, h;\n"
"\tfloat dist, dist2, attn;\n");