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| author | JosJuice <josjuice@gmail.com> | 2025-03-15 14:30:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-15 14:30:19 +0100 |
| commit | 3fb4084e25b1da3857d5d449dbc4417d731f3490 (patch) | |
| tree | c4bbc9f7f1494d9f18936adc7e1ec50fed8c2d62 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | fd2c6918fa395d79ba20e377176d74f65b9b39f8 (diff) | |
| parent | 4e460a7968aa58365205bfb4a30e5df88ae0c1d4 (diff) | |
Merge pull request #13345 from Tilka/unswap_depth
Fix depth texture being incorrectly affected by swap table
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 851d127963..9fafd630b9 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -1104,8 +1104,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos out.Write("\tint4 c0 = " I_COLORS "[1], c1 = " I_COLORS "[2], c2 = " I_COLORS "[3], prev = " I_COLORS "[0];\n" - "\tint4 rastemp = int4(0, 0, 0, 0), textemp = int4(0, 0, 0, 0), konsttemp = int4(0, 0, " - "0, 0);\n" + "\tint4 rastemp = int4(0, 0, 0, 0), rawtextemp = int4(0, 0, 0, 0), " + "textemp = int4(0, 0, 0, 0), konsttemp = int4(0, 0, 0, 0);\n" "\tint3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256);\n" "\tint alphabump=0;\n" "\tint3 tevcoord=int3(0, 0, 0);\n" @@ -1291,7 +1291,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos // use the texture input of the last texture stage (textemp), hopefully this has been read and // is in correct format... out.SetConstantsUsed(C_ZBIAS, C_ZBIAS + 1); - out.Write("\tzCoord = idot(" I_ZBIAS "[0].xyzw, textemp.xyzw) + " I_ZBIAS "[1].w {};\n", + out.Write("\tzCoord = idot(" I_ZBIAS "[0].xyzw, rawtextemp.xyzw) + " I_ZBIAS "[1].w {};\n", (uid_data->ztex_op == ZTexOp::Add) ? "+ zCoord" : ""); out.Write("\tzCoord = zCoord & 0xFFFFFF;\n"); } @@ -1614,8 +1614,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i if (stage.tevorders_enable && uid_data->genMode_numtexgens > 0) { // Generate swizzle string to represent the texture color channel swapping - out.Write("\ttextemp = sampleTextureWrapper({}u, tevcoord.xy, layer).{}{}{}{};\n", - stage.tevorders_texmap, rgba_swizzle[stage.tex_swap_r], + out.Write("\trawtextemp = sampleTextureWrapper({}u, tevcoord.xy, layer);\n", + stage.tevorders_texmap); + out.Write("\ttextemp = rawtextemp.{}{}{}{};\n", rgba_swizzle[stage.tex_swap_r], rgba_swizzle[stage.tex_swap_g], rgba_swizzle[stage.tex_swap_b], rgba_swizzle[stage.tex_swap_a]); } |
