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| author | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
| commit | 5646ffdacdc0221720369df464f0e7addbacbd6f (patch) | |
| tree | fafb7892fd466a3d6a54ca66641a982a316da127 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | b9dc69105d0529c74a4f3c8f3579fa699f2d7bdc (diff) | |
| parent | bc9ef95643c73838800274be9afd691b542b9f1a (diff) | |
Merge pull request #471 from Sonicadvance1/sampler_binding
Support Sampler binding in the shader.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 630d998e24..8e90713fd0 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -204,7 +204,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T { // Declare samplers for (int i = 0; i < 8; ++i) - out.Write("uniform sampler2D samp%d;\n", i); + out.Write("SAMPLER_BINDING(%d) uniform sampler2D samp%d;\n", i, i); } else // D3D { |
