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authorPierre Bourdon <delroth@gmail.com>2014-07-19 01:28:37 +0200
committerPierre Bourdon <delroth@gmail.com>2014-07-19 01:28:37 +0200
commit5646ffdacdc0221720369df464f0e7addbacbd6f (patch)
treefafb7892fd466a3d6a54ca66641a982a316da127 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentb9dc69105d0529c74a4f3c8f3579fa699f2d7bdc (diff)
parentbc9ef95643c73838800274be9afd691b542b9f1a (diff)
Merge pull request #471 from Sonicadvance1/sampler_binding
Support Sampler binding in the shader.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 630d998e24..8e90713fd0 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -204,7 +204,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
// Declare samplers
for (int i = 0; i < 8; ++i)
- out.Write("uniform sampler2D samp%d;\n", i);
+ out.Write("SAMPLER_BINDING(%d) uniform sampler2D samp%d;\n", i, i);
}
else // D3D
{