diff options
| author | Connor McLaughlin <stenzek@gmail.com> | 2019-04-21 13:27:05 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-21 13:27:05 +1000 |
| commit | 5b4ebccf6bf45a614cd2a5031607743b482ff776 (patch) | |
| tree | 49de06f81815973680811a3ee9f853dde1b15bbd /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 18589e50ab44957f4955596ac238d900f28959c3 (diff) | |
| parent | c6b45c5ca9ea80a4190db98858e186996d4827af (diff) | |
Merge pull request #8012 from stenzek/bounding-box-shaders
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 7064552e7d..c5d7086ef7 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -347,6 +347,10 @@ void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host // uint output when logic op is not supported (i.e. driver/device does not support D3D11.1). if (ApiType != APIType::D3D || !host_config.backend_logic_op) uid_data->uint_output = 0; + + // If bounding box is enabled when a UID cache is created, then later disabled, we shouldn't + // emit the bounding box portion of the shader. + uid_data->bounding_box &= host_config.bounding_box; } void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens, |
