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authorPokechu22 <Pokechu022@gmail.com>2021-12-26 19:21:15 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-08-29 11:10:05 -0700
commit5ef8a7973e7b229de77c63d1d7ec4d8eb97a9041 (patch)
treeb1f43d765d3d2d41bc68546abd63eef279ef2c71 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentf21798b9b6680aa79e0a2eec322cba93dde497b2 (diff)
BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner). Since these are indexed very differently, the old code was hard to follow.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp52
1 files changed, 21 insertions, 31 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 79d2bd1d52..9eda40c8e5 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -167,6 +167,8 @@ constexpr Common::EnumMap<const char*, TevOutput::Color2> tev_a_output_table{
"c2.a",
};
+constexpr Common::EnumMap<char, ColorChannel::Alpha> rgba_swizzle{'r', 'g', 'b', 'a'};
+
PixelShaderUid GetPixelShaderUid()
{
PixelShaderUid out;
@@ -254,22 +256,22 @@ PixelShaderUid GetPixelShaderUid()
ac.a == TevAlphaArg::RasAlpha || ac.b == TevAlphaArg::RasAlpha ||
ac.c == TevAlphaArg::RasAlpha || ac.d == TevAlphaArg::RasAlpha)
{
- const int i = bpmem.combiners[n].alphaC.rswap;
- uid_data->stagehash[n].tevksel_swap1a = bpmem.tevksel[i * 2].swap1;
- uid_data->stagehash[n].tevksel_swap2a = bpmem.tevksel[i * 2].swap2;
- uid_data->stagehash[n].tevksel_swap1b = bpmem.tevksel[i * 2 + 1].swap1;
- uid_data->stagehash[n].tevksel_swap2b = bpmem.tevksel[i * 2 + 1].swap2;
+ const auto ras_swap_table = bpmem.tevksel.GetSwapTable(bpmem.combiners[n].alphaC.rswap);
+ uid_data->stagehash[n].ras_swap_r = ras_swap_table[ColorChannel::Red];
+ uid_data->stagehash[n].ras_swap_g = ras_swap_table[ColorChannel::Green];
+ uid_data->stagehash[n].ras_swap_b = ras_swap_table[ColorChannel::Blue];
+ uid_data->stagehash[n].ras_swap_a = ras_swap_table[ColorChannel::Alpha];
uid_data->stagehash[n].tevorders_colorchan = bpmem.tevorders[n / 2].getColorChan(n & 1);
}
uid_data->stagehash[n].tevorders_enable = bpmem.tevorders[n / 2].getEnable(n & 1);
if (uid_data->stagehash[n].tevorders_enable)
{
- const int i = bpmem.combiners[n].alphaC.tswap;
- uid_data->stagehash[n].tevksel_swap1c = bpmem.tevksel[i * 2].swap1;
- uid_data->stagehash[n].tevksel_swap2c = bpmem.tevksel[i * 2].swap2;
- uid_data->stagehash[n].tevksel_swap1d = bpmem.tevksel[i * 2 + 1].swap1;
- uid_data->stagehash[n].tevksel_swap2d = bpmem.tevksel[i * 2 + 1].swap2;
+ const auto tex_swap_table = bpmem.tevksel.GetSwapTable(bpmem.combiners[n].alphaC.tswap);
+ uid_data->stagehash[n].tex_swap_r = tex_swap_table[ColorChannel::Red];
+ uid_data->stagehash[n].tex_swap_g = tex_swap_table[ColorChannel::Green];
+ uid_data->stagehash[n].tex_swap_b = tex_swap_table[ColorChannel::Blue];
+ uid_data->stagehash[n].tex_swap_a = tex_swap_table[ColorChannel::Alpha];
uid_data->stagehash[n].tevorders_texmap = bpmem.tevorders[n / 2].getTexMap(n & 1);
}
@@ -277,8 +279,8 @@ PixelShaderUid GetPixelShaderUid()
cc.d == TevColorArg::Konst || ac.a == TevAlphaArg::Konst || ac.b == TevAlphaArg::Konst ||
ac.c == TevAlphaArg::Konst || ac.d == TevAlphaArg::Konst)
{
- uid_data->stagehash[n].tevksel_kc = bpmem.tevksel[n / 2].getKC(n & 1);
- uid_data->stagehash[n].tevksel_ka = bpmem.tevksel[n / 2].getKA(n & 1);
+ uid_data->stagehash[n].tevksel_kc = bpmem.tevksel.GetKonstColor(n);
+ uid_data->stagehash[n].tevksel_ka = bpmem.tevksel.GetKonstAlpha(n);
}
}
@@ -1412,30 +1414,18 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
ac.c == TevAlphaArg::RasAlpha || ac.d == TevAlphaArg::RasAlpha)
{
// Generate swizzle string to represent the Ras color channel swapping
- const char rasswap[5] = {
- "rgba"[stage.tevksel_swap1a],
- "rgba"[stage.tevksel_swap2a],
- "rgba"[stage.tevksel_swap1b],
- "rgba"[stage.tevksel_swap2b],
- '\0',
- };
-
- out.Write("\trastemp = {}.{};\n", tev_ras_table[stage.tevorders_colorchan], rasswap);
+ out.Write("\trastemp = {}.{}{}{}{};\n", tev_ras_table[stage.tevorders_colorchan],
+ rgba_swizzle[stage.ras_swap_r], rgba_swizzle[stage.ras_swap_g],
+ rgba_swizzle[stage.ras_swap_b], rgba_swizzle[stage.ras_swap_a]);
}
if (stage.tevorders_enable && uid_data->genMode_numtexgens > 0)
{
// Generate swizzle string to represent the texture color channel swapping
- const char texswap[5] = {
- "rgba"[stage.tevksel_swap1c],
- "rgba"[stage.tevksel_swap2c],
- "rgba"[stage.tevksel_swap1d],
- "rgba"[stage.tevksel_swap2d],
- '\0',
- };
-
- out.Write("\ttextemp = sampleTextureWrapper({0}u, tevcoord.xy, layer).{1};\n",
- stage.tevorders_texmap, texswap);
+ out.Write("\ttextemp = sampleTextureWrapper({}u, tevcoord.xy, layer).{}{}{}{};\n",
+ stage.tevorders_texmap, rgba_swizzle[stage.tex_swap_r],
+ rgba_swizzle[stage.tex_swap_g], rgba_swizzle[stage.tex_swap_b],
+ rgba_swizzle[stage.tex_swap_a]);
}
else if (uid_data->genMode_numtexgens == 0)
{