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authorMarkus Wick <degasus@users.noreply.github.com>2015-11-30 23:58:06 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-11-30 23:58:06 +0100
commit8322040c47e87cde407b21633be021ed76d41e5b (patch)
treeb653eb2950090e109410674ef32d68470e16aa2f /Source/Core/VideoCommon/PixelShaderGen.cpp
parent02d5981b226c356347841e04367cf6284d9738a6 (diff)
parentd9f1523a7b2383d94768dd4fb5c82c62ef6395be (diff)
Merge pull request #3301 from awickham/patch-1
Make cast from int to float explicit in shader
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index a1cfcc4611..4254334d6c 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -564,7 +564,7 @@ static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// Opengl has reversed vertical screenspace coordiantes
if (ApiType == API_OPENGL)
- out.Write("\tscreenpos.y = %i - screenpos.y;\n", EFB_HEIGHT);
+ out.Write("\tscreenpos.y = %i.0 - screenpos.y;\n", EFB_HEIGHT);
out.Write("\tint zCoord = int(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y);\n");
}