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authorJules Blok <jules.blok@gmail.com>2017-06-26 21:48:52 +0200
committerJules Blok <jules.blok@gmail.com>2017-07-05 22:43:39 +0200
commit8476d0271d56ef2d49657d31d97d42395585ad3b (patch)
treee95a51c7ea5abd471be45e00c98f11b308c21537 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentb48532935326b095b252c0a51571877e73ef3cdb (diff)
PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 335c180b30..cec2c5183d 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -606,6 +606,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa),
uid_data->genMode_numtexgens + 2);
}
+ out.Write(",\n in float clipDist0 : SV_ClipDistance0\n");
+ out.Write(",\n in float clipDist1 : SV_ClipDistance1\n");
if (uid_data->stereo)
out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n");
out.Write(" ) {\n");