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| author | Jules Blok <jules.blok@gmail.com> | 2017-06-26 21:48:52 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2017-07-05 22:43:39 +0200 |
| commit | 8476d0271d56ef2d49657d31d97d42395585ad3b (patch) | |
| tree | e95a51c7ea5abd471be45e00c98f11b308c21537 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | b48532935326b095b252c0a51571877e73ef3cdb (diff) | |
PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 335c180b30..cec2c5183d 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -606,6 +606,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa), uid_data->genMode_numtexgens + 2); } + out.Write(",\n in float clipDist0 : SV_ClipDistance0\n"); + out.Write(",\n in float clipDist1 : SV_ClipDistance1\n"); if (uid_data->stereo) out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n"); out.Write(" ) {\n"); |
