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authorAdmiral H. Curtiss <pikachu025@gmail.com>2024-01-28 14:30:37 +0100
committerGitHub <noreply@github.com>2024-01-28 14:30:37 +0100
commit8482a50154648f653104d7da0b8d371efb720565 (patch)
tree1ad065403c8087736319635c70969b134bf16a87 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent4843705061cb0c98f2f2c11d9ec4e0af9a484756 (diff)
parentcf081e839da523fc2e22e7ac6aef404b173079e1 (diff)
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
VideoCommon: fix some issues when compiling custom shaders
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index fff2374531..0d6efe9f6a 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -839,7 +839,8 @@ void WriteCustomShaderStructImpl(ShaderCode* out, u32 num_stages, bool per_pixel
texcoord);
}
- GenerateCustomLightingImplementation(out, uid_data->lighting, "colors_");
+ if (per_pixel_lighting)
+ GenerateCustomLightingImplementation(out, uid_data->lighting, "colors_");
for (u32 i = 0; i < 16; i++)
{
@@ -1326,8 +1327,20 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
if (!shader_details.custom_shader.empty())
{
out.Write("\t{{\n");
- out.Write("\t\tcustom_data.final_color = ocol0;\n");
- out.Write("\t\tocol0.xyz = {}_{}(custom_data).xyz;\n", CUSTOM_PIXELSHADER_COLOR_FUNC, i);
+ if (uid_data->uint_output)
+ {
+ out.Write("\t\tcustom_data.final_color = float4(ocol0.x / 255.0, ocol0.y / 255.0, ocol0.z "
+ "/ 255.0, ocol0.w / 255.0);\n");
+ out.Write("\t\tfloat3 custom_output = {}_{}(custom_data).xyz;\n",
+ CUSTOM_PIXELSHADER_COLOR_FUNC, i);
+ out.Write("\t\tocol0.xyz = uint3(custom_output.x * 255, custom_output.y * 255, "
+ "custom_output.z * 255);\n");
+ }
+ else
+ {
+ out.Write("\t\tcustom_data.final_color = ocol0;\n");
+ out.Write("\t\tocol0.xyz = {}_{}(custom_data).xyz;\n", CUSTOM_PIXELSHADER_COLOR_FUNC, i);
+ }
out.Write("\t}}\n\n");
}
}