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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-07-22 16:51:48 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-07-22 16:51:48 -0500 |
| commit | 8bd108426e5ee049d4158e33c57b9563f41108ba (patch) | |
| tree | ea4d255baca8ea99328c9ca9ffb3923dc3a15fc9 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 6ee5ce32cfa953262ae39d9e130a0f8612e742de (diff) | |
| parent | c1df6d7b4e3369d9ec6d80939f9065730dd34fc7 (diff) | |
Merge pull request #2759 from Sonicadvance1/pvr_workaround2
Work around PowerVR's shader compiler.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index ad251203f9..809623472c 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -923,9 +923,9 @@ static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, AP out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest); - out.Write("\ttevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); - out.Write("\ttevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); - out.Write("\ttevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); + out.Write("\ttevin_a = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); + out.Write("\ttevin_b = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); + out.Write("\ttevin_c = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]); out.Write("\t// color combine\n"); |
