diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-17 23:44:05 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-18 00:37:16 +0100 |
| commit | 8dc3653ac9ec07040c8bcd0748c8040cf831d632 (patch) | |
| tree | 7af97f8287202ef2ddb8a06d60899bd4b61b1ca8 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 1f84f4632d161a798e7408e8ca28b1f58ef75e60 (diff) | |
VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 39 |
1 files changed, 27 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 8557f9e98b..77f24d115c 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -329,27 +329,42 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T } else { - out.Write("centroid in VS_OUTPUT o;\n"); + out.Write("centroid in float4 colors_02;\n"); + out.Write("centroid in float4 colors_12;\n"); + // compute window position if needed because binding semantic WPOS is not widely supported + // Let's set up attributes + for (unsigned int i = 0; i < numTexgen; ++i) + { + out.Write("centroid in float3 uv%d;\n", i); + } + out.Write("centroid in float4 clipPos;\n"); + if (g_ActiveConfig.bEnablePixelLighting) + { + out.Write("centroid in float4 Normal;\n"); + } } out.Write("void main()\n{\n"); - // compute window position if needed because binding semantic WPOS is not widely supported - // Let's set up attributes - for (unsigned int i = 0; i < numTexgen; ++i) - { - out.Write("\tfloat3 uv%d = o.tex%d;\n", i, i); - } - out.Write("\tfloat4 clipPos = o.clipPos;\n"); - if (g_ActiveConfig.bEnablePixelLighting) + if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { - out.Write("\tfloat4 Normal = o.Normal;\n"); + // compute window position if needed because binding semantic WPOS is not widely supported + // Let's set up attributes + for (unsigned int i = 0; i < numTexgen; ++i) + { + out.Write("\tfloat3 uv%d = o.tex%d;\n", i, i); + } + out.Write("\tfloat4 clipPos = o.clipPos;\n"); + if (g_ActiveConfig.bEnablePixelLighting) + { + out.Write("\tfloat4 Normal = o.Normal;\n"); + } } // On Mali, global variables must be initialized as constants. // This is why we initialize these variables locally instead. - out.Write("\tfloat4 colors_0 = o.colors_0;\n"); - out.Write("\tfloat4 colors_1 = o.colors_1;\n"); + out.Write("\tfloat4 colors_0 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_0" : "colors_02"); + out.Write("\tfloat4 colors_1 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_1" : "colors_12"); out.Write("\tfloat4 rawpos = gl_FragCoord;\n"); } |
