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authorLéo Lam <leo@innovatetechnologi.es>2019-05-30 14:15:02 +0200
committerGitHub <noreply@github.com>2019-05-30 14:15:02 +0200
commit90c9991086e2c062f7b1ffd1bf2693f250e39e6d (patch)
tree12a85a742159e30c824393255dd3bb1402fc6067 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent2ce587f781aa4257a17ea68938f9a6ce18c0bc38 (diff)
parentf7eff6dab8a7103a19d6fa57772aab4f448a472d (diff)
Merge pull request #8141 from lioncash/init
VideoCommon/ShaderGenCommon: Simplify initialization of ShaderUid class
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 314eab9995..72402ab4c8 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -6,7 +6,6 @@
#include <cmath>
#include <cstdio>
-#include <cstring>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
@@ -162,9 +161,8 @@ static const char* tevAOutputTable[] = {"prev.a", "c0.a", "c1.a", "c2.a"};
PixelShaderUid GetPixelShaderUid()
{
PixelShaderUid out;
- pixel_shader_uid_data* uid_data = out.GetUidData<pixel_shader_uid_data>();
- memset(uid_data, 0, sizeof(*uid_data));
+ pixel_shader_uid_data* const uid_data = out.GetUidData();
uid_data->useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
@@ -340,7 +338,7 @@ PixelShaderUid GetPixelShaderUid()
void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
PixelShaderUid* uid)
{
- pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>();
+ pixel_shader_uid_data* const uid_data = uid->GetUidData();
// OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
// Therefore, it is not necessary to use a uint output on these backends. We also disable the