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authorJosJuice <josjuice@gmail.com>2021-07-20 11:32:53 +0200
committerJosJuice <josjuice@gmail.com>2021-07-20 11:39:32 +0200
commit92fc4f1eca8fca7b76066051048c7a96f404ef3d (patch)
tree4cedae72f25cc19c4ad5a9e61ad6c392f384266f /Source/Core/VideoCommon/PixelShaderGen.cpp
parent1e3ea8c4681295d7047a1d4fd5484604a153a33b (diff)
PixelShaderGen: Fix OpenGL ES bounding box compilation error
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index f6bc32fe4c..8827c47868 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -493,7 +493,7 @@ void UpdateBoundingBox(float2 rawpos) {{
// avoiding EFB copy buffer overflow in affected games.
//
// For a more detailed explanation, see https://dolp.in/pr9801
- int2 int_efb_scale = iround(1 / {efb_scale}.xy);
+ int2 int_efb_scale = iround(1.0 / {efb_scale}.xy);
if (int(rawpos.x) % int_efb_scale.x != int_efb_scale.x >> 1 ||
int(rawpos.y) % int_efb_scale.y != int_efb_scale.y >> 1) // right shift for fast divide by two
{{