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authorPierre Bourdon <delroth@gmail.com>2018-09-01 05:32:56 +0200
committerGitHub <noreply@github.com>2018-09-01 05:32:56 +0200
commit95c2a92f26542dba3512b95243b3fcff8fb34324 (patch)
tree0dc6dfe920502fb93fe2e308cdb4bcadeda49f3d /Source/Core/VideoCommon/PixelShaderGen.cpp
parent4a34dba00137ec9d9456e2f500ffd88731112909 (diff)
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp21
1 files changed, 18 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 115d42f14c..7ba5edba7f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -553,8 +553,16 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
{
if (use_dual_source)
{
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ out.Write("FRAGMENT_OUTPUT_LOCATION(1) out vec4 ocol1;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ }
}
else if (use_shader_blend)
{
@@ -562,7 +570,14 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
// intermediate value with multiple reads & modifications, so pull out the "real" output value
// and use a temporary for calculations, then set the output value once at the end of the
// shader
- out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) FRAGMENT_INOUT vec4 real_ocol0;\n");
+ }
}
else
{