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authorStenzek <stenzek@gmail.com>2018-05-26 00:09:10 +1000
committerStenzek <stenzek@gmail.com>2018-05-26 00:09:10 +1000
commit9a5c2119e51c27667ec857075b7cdcae737f05dc (patch)
treeacf968691d430f3a7f2a0822425cfabe36898294 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent640bfb813511d9cf1da38ce22835ec850146acd9 (diff)
ShaderCache: Remove unused UID bits before inserting into shader map
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index aae881a0f1..e34251e110 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -338,7 +338,8 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
-void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
+void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
+ PixelShaderUid* uid)
{
pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>();