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authorJosJuice <josjuice@gmail.com>2021-12-28 19:19:22 +0100
committerJosJuice <josjuice@gmail.com>2021-12-28 19:19:22 +0100
commita96cfe253114d28f7318d33eb9bb8cb0017bd45d (patch)
tree79038c37ef44eb22adb0da73673ce96c47daaa48 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent2a34118e1e75f68d326c75cfb9963aed51ba6ec1 (diff)
GLES: Fix LOD bias int/float mismatch
Another simple GLES shader compilation error.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ce607242c0..6419efdea5 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -651,7 +651,7 @@ uint WrapCoord(int coord, uint wrap, int size) {{
if (!host_config.backend_sampler_lod_bias)
{
out.Write(" uint texmode0 = samp_texmode0(texmap);\n"
- " float lod_bias = {} / 256.0f;\n"
+ " float lod_bias = float({}) / 256.0f;\n"
" return iround(255.0 * texture(tex, coords, lod_bias));\n",
BitfieldExtract<&SamplerState::TM0::lod_bias>("texmode0"));
}