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authorJules Blok <jules.blok@gmail.com>2014-10-28 19:27:05 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:23:42 +0100
commitb236c363de097ca8164c315e37dc369139a8a20c (patch)
treeb95447bfd610c5f5044318636a109794eda668f2 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent4fe9ceeee276d2bec8cab86fdf8e5af5ed91cfc6 (diff)
ShaderGen: Add a stereoscopy flag in the UID data.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index edad01ee77..d2124f2ad7 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -335,6 +335,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Without MSAA, this flag is defined to have no effect.
out.Write("centroid in VS_OUTPUT o;\n");
+ uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
out.Write("flat in int eye;\n");