diff options
| author | Stenzek <stenzek@gmail.com> | 2016-09-24 23:13:17 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-01 02:40:02 +1000 |
| commit | bac8c2d44147395e31c4d5a2247be1b449139272 (patch) | |
| tree | b711945822df124e9489f758c8380c457969162e /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | f6cdc38c8b05e1980c42e6a8fa2d8207feb9604d (diff) | |
Vulkan: Work around indexed fragment output bug on AMD drivers
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 4038d9329c..e4227e8280 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -517,8 +517,16 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType, { if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) { - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n"); - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) + { + out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION(1) out vec4 ocol1;\n"); + } + else + { + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); + } } else { |
