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authorStenzek <stenzek@gmail.com>2018-08-24 23:53:00 +1000
committerStenzek <stenzek@gmail.com>2018-08-24 23:53:00 +1000
commitbae1168fe93023e598222bbff7aac2d8aa399ef0 (patch)
treefc814d7246e7445d67ce2b4ba67f292f009e9f92 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent248afb9fa7bfd7da362a69892b3f0eac854299d4 (diff)
PixelShaderGen: Ensure all components of ocol1 are initialized
This was causing a warning in the shader compiler, as the rgb components were not initialized. Which shouldn't be an issue, as the rgb is not used in the blend equation, only the alpha. However, the lack of initialization causes crashes in Intel's D3D shader compiler, so we'll play nice and initialize all the channels.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index da648b3ba6..7ba5edba7f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -1406,13 +1406,13 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
// Use dual-source color blending to perform dst alpha in a single pass
if (use_dual_source)
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
}
else
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
if (use_dual_source)
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
}
}